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Realflow 2015 tutorial
Realflow 2015 tutorial












realflow 2015 tutorial

Mesh SettingsĪ very good and reliable way to start with RealFlow's “Particle mesh” is to use very similar settings for “Polygon size” and “Radius”: If it is too big the fluid's borders become thick and you will lose detail. If “Radius” is too small then the spheres might not interpenetrate and you will see a torn fluid with holes. The radius of these spheres is adjusted with the emitter-related settings:Ĭlick on the mesh node's “Square01” alias. Now click on the emitter alias and you will find two more panels: when you create a mesh, the engine puts small spheres at the particles' positions and blends them to create a coherent surface. The most important settings are located under “Mesh”. The mesh node now has an alias of “Square01” attached.Ī click on the mesh node itself reveals a wide variety of settings under “Node Params”, but not all of them are relevant for a good mesh. Nodes > ParticleMesh01 > right-click > Insert particles source > choose “Square01” Choose a frame with lots of details, and follow these instructions: This scene contains two emitters, but only the “Square01” node will be meshed, while the fluid from “Container01” should be rendered as particles. Shading modes are toggled with the 7, 8, 9, and 0 keys. Viewport perspective is changed with the 1, 2, 3, and 4 keys. RealFlow nodes can be moved, scaled, and rotated with the W, R, and E keys.

REALFLOW 2015 TUTORIAL HOW TO

In this workshop you will learn how to mesh the results from this lesson.ġ “Particle mesh” node (not the “legacy” engine)Īll scene elements can be added from RealFlow's shelves: If you went through "Foam with Standard Particles" tutorial you might have been missing one thing: mesh creation.














Realflow 2015 tutorial